

The original Metroid for the NES is one of the games that made Nintendo the juggernaut it is today. And that's a good thing, especially for those who may have not played the original masterpiece. Interface improvements aside, it's still very much the same game we all played 13 years ago. Why it worked: It's hard to improve upon perfection, so Ocarina of Time 3D didn't change much besides the graphical overhaul and 3D capabilities. The graphics, sound and interface were updated for 3DS hardware, while still keeping that classic gameplay. Since this was pretty inconsistent with the rest of the Resident Evil games, which took themselves relatively seriously, Mikami brought it upon himself to bring Resident Evil up to par, not only fixing the voice work, but creating one of the most legitimately scary games of all time, and graphics that still don't look aged.Īrguably the most anticipated game for the 3DS when it was first announced, Ocarina of Time 3D was released to universal praise when it released earlier this year. However, it also suffered from the cheesiest voice acting the world as ever known (then again, maybe not).

Why it worked: The first Resident Evil is easily the most influential game in the survival horror genre (we devoted an entire month to it, so it must be). Updated visuals and story separates this from the blocky and cheesy mess of the original PSOne title.
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It also updated the canon of the original game, bringing it in line with the rest of Crystal Dynamic's Tomb Raider games.įor the GameCube remake of the original Resident Evil, series creator Shinji Mikami returned to the director's chair for the first time since the original game. Crystal Dynamics updated the game so that it stayed true to the feel of the original game, while bringing it up to graphical and gameplay standards of the modern games. Why it worked: Tomb Raider was a great and innovative game when it came out back for the PSOne, but like many games from that era, it hasn't aged all that well, graphic or gameplay wise. This was Crystal Dynamic's second Tomb Raider game, following their successful reboot of the franchise with Tomb Raider: Legends.
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We speculate that remakes will become even more prevalent as the years go by, so we at gamrFeed have gathered together the most prevalent remakes of the last few years, examining why the did and didn't work, so that future developers can possibly know how to approach remakes in the future.Ģ007 remake of the original Tomb Raider, developed by Crystal Dynamics, to celebrate the game's 10th anniversary. Of course, before the current onslaught of HD re-releases, many games were subject to full-fledged remakes, a trend that continues to this day with last year's remake of GoldenEye for the Wii, and the recent release of The Legend of Zelda: Ocarina of Time 3D. Remakes and HD re-releases are all the rage these days, with Metal Gear Solid, ICO, Shadow of the Colossus, and Halo all receiving HD makeovers later this year. By Jake Weston, posted on 26 July 2011 / 18,714 Views
